Technology & Innovation

Managing Application Development: The gaming & media perspective

April 16, 2019

Global

April 16, 2019

Global
Becca Lipman

Editor, EMEA

Becca is currently a supporting editor and writer for The Economist Intelligence Unit's thought leadership division in the Americas and EMEA. Her primary focus is on healthcare policy and financial market trends. She has also recently developed research programmes that analyse themes in infrastructure and smart cities, as well as C-suite perspectives on talent strategy, small business and IT development. 
 
Before joining the EIU in New York, and later in London, Becca worked as senior editor at Wall Street & Technology where she reported on IT advances in capital markets. She previously held posts as lead editor for a US stock brokerage. Becca earned her bachelor’s degree in both economics and environmental studies from New York University.

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Few industries have felt the effects of digital technologies as profoundly as gaming and media. Without digital, gaming—now a multi-billion-dollar industry—would barely see such growth. Media, meanwhile, has seen its basic foundations of print, film, TV and radio crumble under the weight of newer technologies including podcasts, streaming, e-books and mobile tech.

To learn more about the role of application development in the growth of gaming and media, The Economist Intelligence Unit took an in-depth review of the industry’s survey results. The following insights were uncovered:

  • Virtually every gaming/media organisation (99%) has either adopted cloud technology or plans to do so soon. Current adoption is significantly higher among gaming/media organisations in the Americas and Europe, the Middle East and Africa (EMEA) than in Asia-Pacific.
  • Half of all gaming/media organisations (49%) produce a majority of their application development internally.
  • The top strategic objectives for gaming/media organisations are to enter new markets (45%) and increase revenue with higher pricing (27%). To implement these growth strategies, nearly all gaming/media respondents (97%) view application development as important.
  • Application development at media/gaming organisations is almost always led by the IT department. The only exceptions are when the CEO has final authority over which apps are developed (29%) and the allocation of resources (27%).
  • Continuous integration (CI) is used by four in ten gaming/media organisations (43%), which is significantly higher than any other industry.
  • Most gaming/media respondents (80%) say that app developers are encouraged to use open source software—higher than all other industries surveyed.
  • Gaming/media respondents say the top barriers to application development are security (38%) and inflexible culture (34%). For cloud adoption, security is also their top barrier (34%), followed by a lack of IT-business alignment (31%) and vendor lock-in (30%).

 

 

 

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