Few industries have felt the effects of digital technologies as profoundly as gaming and media. Without digital, gaming—now a multi-billion-dollar industry—would barely see such growth. Media, meanwhile, has seen its basic foundations of print, film, TV and radio crumble under the weight of newer technologies including podcasts, streaming, e-books and mobile tech.
To learn more about the role of application development in the growth of gaming and media, The Economist Intelligence Unit took an in-depth review of the industry’s survey results. The following insights were uncovered:
- Virtually every gaming/media organisation (99%) has either adopted cloud technology or plans to do so soon. Current adoption is significantly higher among gaming/media organisations in the Americas and Europe, the Middle East and Africa (EMEA) than in Asia-Pacific.
- Half of all gaming/media organisations (49%) produce a majority of their application development internally.
- The top strategic objectives for gaming/media organisations are to enter new markets (45%) and increase revenue with higher pricing (27%). To implement these growth strategies, nearly all gaming/media respondents (97%) view application development as important.
- Application development at media/gaming organisations is almost always led by the IT department. The only exceptions are when the CEO has final authority over which apps are developed (29%) and the allocation of resources (27%).
- Continuous integration (CI) is used by four in ten gaming/media organisations (43%), which is significantly higher than any other industry.
- Most gaming/media respondents (80%) say that app developers are encouraged to use open source software—higher than all other industries surveyed.
- Gaming/media respondents say the top barriers to application development are security (38%) and inflexible culture (34%). For cloud adoption, security is also their top barrier (34%), followed by a lack of IT-business alignment (31%) and vendor lock-in (30%).